/*
 *    Thing Game Library
 *   Copyright (C)2005 - 2010 Eduardo Nunes Pereira (eduardonunesp at gmail dot com)
 *
 *   This program/library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 *   This program/library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 *    You should have received a copy of the GNU Lesser General Public
 * License along with this program/library ; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef __NONCOPYABLE_HPP__
#define __NONCOPYABLE_HPP__

namespace Thing
{
    namespace Utils
    {
        struct NonCopyable
        {
            NonCopyable() {};
            private:
            NonCopyable(NonCopyable const &)             { };
            NonCopyable & operator=(NonCopyable const &) { return *this; };
        };
    }
}

#endif /* __NONCOPYABLE_HPP__ */

